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Computing

Curriculum Intent: Computing

Possibilities - To have high aspirations and know all of the opportunities available to them. 

GrowthTo recognise and celebrate their own individual journey, understanding their own uniqueness and strengths and those of others                            

Communication - To have high levels of racy; having a rich and wide vocabulary to be able to explain their own ideas and thinking and be able to collaborate and respond to others.

Whole school curriculum vision for Computing

Possibilities                           

To have high aspirations

 

Pupils will become confident in using technology to produce pieces of work and how it plays an important role in society. They will learn the skills and knowledge needed to support them in their future learning and employment.

Growth

To recognise and celebrate their own individual journey

Pupils will have opportunities to develop their technological skills during their time at The Avenue. They value their own pieces of work and those of others.

Communication

To have high levels of oracy
Pupils will become confident in expressing themselves and communicating to others using technology. They will be able to express their ideas verbally or through the use of programs on Purple Mash.

Implementation:

Our pupils should be able to organise their knowledge, skills and understanding into the following threshold concepts:

  •  Code
  •  Communicate
  •  Connect
  •  Collect

These key concepts underpin the children’s learning through the year groups from Reception to Year 2. This enables pupils to reinforce and build upon prior learning, make connections and develop subject specific language. 

The vertical accumulation of knowledge and skills from Years R to 2 is mapped as follows:

Progression in Threshold Concepts

The procedural and semantic knowledge pupils need to understand the threshold concepts

Threshold Concepts

Reception Step - Foundations to Basic

Year 1 Step - Basic

Year 2 Step - Advancing to Deep

C1 - Coding

Understanding and anticipating that an action can cause a reaction (e.g. pressing a button on a programmable toy)

Know that for a computer to make something happen it needs to follow clear instructions

Create, predict and debug simple programs using correct vocabulary

C2 - Connecting

Know that technology can be used to connect to others and follow safety rules when accessing technology

Begin to know online risks and how to prevent and respond to them

Understand online risks, how to avoid/prevent them and age restrictions for sites

C3 - Communicating

Use and express themselves and develop their ideas through technology

C4 - Collecting

Use simple programs to sort information

Use simple databases to record information

Use and interpret simple databases and representations of information, using appropriate tools

Threshold Concepts

End Point

C1 -Coding

By the end of Year 2...

When children leave The Avenue they will be successful in independently creating pieces of work using different programs on Purple Mash both in Computing lessons and across other areas of the curriculum. The children will know that the skills and knowledge they have learnt are transferable and will support their learning in the next stage of their academic journey.

C2 - Connecting
C3 - Communicating
C4 - Collecting

Aspirations For The Future

Pupils develop an understanding of how subjects and specific skills are linked to future jobs.

Here are some of the jobs you could aspire to do in the future as a Computer Scientist:

·Teacher

· Technology Support

· Electronic games creator

· Police

For more careers, please visit  First Careers

Impact

Assessment

Through the explicit teaching of the Computing skills, both the teachers and the pupils assess their learning continuously throughout the lesson. Our assessment systems enable teachers to make informed judgements about the depth of their learning and the progress they have made over time.   

Pupil Voice

Reception:

“We play games on the IPad.”

Year 1:

"I liked the fish under water game. We had to give the fish instructions to move around.” 

 “I am enjoying making up my own story. I drew my character last week."                       

“Grownups use computers to work, face time and do video calls.”

Year 2:

”We show we are listening and persevering.” - how they show they are trying their best in lessons.                        

“We have been comparing houses and finding out who lives in them                                               

”I play Purple Mash at home.”

Snapshots

Here is what Computing looks like at The Avenue: